Big changes to how we learn and work are closer than you think.
Gaming is a fantastic way to learn at school, uni, work or home. It’s fun, plus it can make knowledge ‘stick’ better in your brain. Gamification is also great for getting people to reflect on – and sometimes change – attitudes and behaviours.
For example, the SafeHouse app by New Zealand based developers InGame uses a zombie apocalypse-themed game to teach household safety, while Deloitte has used gamification to increase engagement in its Leadership Academy program.
Immersion in virtual reality (VR) is a powerful experience but it can also be a powerful teaching tool. From astronomy and medicine to welding, VR is an amazing way to gain new skills.
The Surgical Simulator at top US university Stanford now even includes a sense of touch, for truly life-like and risk-free practice of surgery.
Artificial intelligence (AI) software learns about you so it can help you learn better. It can pick up and adapt to your personal learning style, monitor your progress and act like a traditional one-on-one tutor.
And it’s not only used in classrooms: AI-boosted online tutorials developed for the charity Capacity Australia are helping to protect dementia sufferers from financial abuse by sharpening the skills and awareness of bank employees.
Future learning from… everything
What if everything was networked; artificial intelligence and big data were used to integrate digital technology tools and make them even smarter; and you were connected in too? This is what’s happening in homes, workplaces and even whole cities.
Swedish tech incubator Epicenter is at the cutting edge of the ‘internet of things’ in the workplace. Employees now use microchips embedded in their hands to interact with and control their work environment. No more PINs, passes or passwords!
– Paul Fishman
From astronomy and medicine to welding, virtual reality is an amazing way to gain new skills.
Author: STEM Contributor
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